
#Team fortress classic taunt full#
Eating a Sandvich using the taunt method now heals a Heavy to full health.Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.Fixed Dead Ringer damage reduction exploit involving Spy taunting.Added "Spycrab" taunt to the Disguise Kit.Added Arrow Stab taunt for the Huntsman.The Spy's Fencing becomes a taunt attack.Added a taunt for the Kritzkrieg, which also heals for 10 points.Demomen can now detonate their stickies while taunting.Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.Added Grand Slam taunt for the Sandman.Demoman's bottle taunt has received a 'burp' sound.Added a taunt used by the Killing Gloves of Boxing.

The Heavy's High Noon becomes a taunt attack.Hadouken taunt now kills people it hits.Added sounds to the Medic's melee taunt if he is using the Ubersaw.When set to 2, weapons can be switched at any time during a taunt.This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server-side option at community request. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation.This is the value used for official matchmaking servers. When set to 0, weapons cannot be switched during taunts.The server-side command tf_allow_taunt_switch can allow players to switch weapons mid-taunt: The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking. All taunts, including taunt kills, can be successfully performed while stunned.Ī minority of weapons, such as the Engineer's PDAs, The Sniper's Jarate, and the Spy's Sapper, lack taunts. The effects of knockback will instantly cancel most taunts. Taunts cannot be performed underwater or while airborne. The camera will also switch to a third-person perspective. Taunts that can deal damage are generally known as "taunt kills".ĭuring a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most part, have no direct effect on gameplay. If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring up a list of all equipped taunts pressing the numbers 1- 8 will perform the special taunt in that slot, while pressing the taunt button a second time will perform the regular weapon taunt. Taunts can be performed by pressing the taunt button (default G on PC, on Xbox 360 and on PS3), which will perform the currently held weapon's taunt (if applicable). In addition, there are special taunts that can be equipped in the loadout menu. Most weapons have their own dedicated taunt. Taunts are unique animations that can be performed by each class.
